A complete beginner's guide to integrating sports betting APIs into your application
This guide will walk you through everything you need to know to start working with sports odds APIs, from choosing a provider to making your first API request and handling the data.
Start by selecting an API that fits your project requirements:
Look for providers offering:
Evaluate based on:
Compare features, pricing, and free tiers across all providers.
Browse API Directory →ODDS_API_KEY=your_api_key_here
ODDS_API_URL=https://api.your-provider.com/v1
Most odds APIs follow a similar pattern for fetching data. Here's the general approach:
Typical odds API endpoints follow this structure:
GET /sports/{sport}/odds
?apiKey={your_api_key}
®ions={us,uk,eu}
&markets={h2h,spreads,totals}
Tip: Check your chosen provider's documentation for exact endpoint URLs, parameter names, and authentication methods. Each provider has slightly different conventions.
Browse providers and access their official documentation and code examples.
Browse API Directory →{
"id": "abc123",
"sport_key": "americanfootball_nfl",
"sport_title": "NFL",
"commence_time": "2025-02-04T23:30:00Z",
"home_team": "Kansas City Chiefs",
"away_team": "San Francisco 49ers",
"bookmakers": [
{
"key": "draftkings",
"title": "DraftKings",
"markets": [
{
"key": "h2h",
"outcomes": [
{
"name": "Kansas City Chiefs",
"price": -120
},
{
"name": "San Francisco 49ers",
"price": +100
}
]
},
{
"key": "spreads",
"outcomes": [
{
"name": "Kansas City Chiefs",
"price": -110,
"point": -1.5
},
{
"name": "San Francisco 49ers",
"price": -110,
"point": 1.5
}
]
}
]
}
]
}
All APIs have rate limits to prevent abuse. Here's how to work within them:
Don't fetch the same data repeatedly. Cache responses for 1-5 minutes:
const cache = new Map();
const CACHE_DURATION = 60000; // 1 minute
async function getCachedOdds(sport) {
const cacheKey = `odds_${sport}`;
const cached = cache.get(cacheKey);
if (cached && Date.now() - cached.timestamp < CACHE_DURATION) {
return cached.data;
}
const freshData = await fetchOdds(sport);
cache.set(cacheKey, {
data: freshData,
timestamp: Date.now()
});
return freshData;
}
Check response headers for remaining requests:
const remaining = response.headers.get('x-requests-remaining');
const used = response.headers.get('x-requests-used');
if (remaining < 10) {
console.warn('Low on API requests!');
}
If you hit rate limits, wait before retrying:
async function fetchWithRetry(url, retries = 3) {
for (let i = 0; i < retries; i++) {
try {
const response = await fetch(url);
if (response.status === 429) {
// Rate limited, wait and retry
const waitTime = Math.pow(2, i) * 1000;
await new Promise(resolve => setTimeout(resolve, waitTime));
continue;
}
return response;
} catch (error) {
if (i === retries - 1) throw error;
}
}
}
Always handle network errors, invalid responses, and API downtime gracefully. Show users friendly error messages.
Validate API responses before using them. Check for null values, unexpected formats, and missing fields.
Log all API requests/responses. Monitor error rates and response times to catch issues early.
Have a plan for when the API is down: show cached data, display a message, or use a backup provider.
Request only the data you need. Use query parameters to filter sports, markets, and regions.
Never expose API keys in client-side code. Make API calls from your backend server.
Problem: Including your API key in JavaScript that runs in the browser exposes it to anyone who views your source code.
Solution: Always make API calls from your backend server. Use a simple proxy endpoint that your frontend can call.
Problem: Game times are returned in UTC, but your users expect local time.
Solution: Convert UTC timestamps to user's local timezone using JavaScript Date methods or libraries like date-fns.
Problem: Fetching odds every few seconds wastes API requests. Pregame odds don't change that often.
Solution: Update pregame odds every 5-30 minutes. Only poll frequently for live odds during games.
Problem: Displaying odds from games that already started or finished.
Solution: Filter out games where commence_time has passed before displaying.
Now that you understand the basics, here are some ideas for what to build:
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