KashRock API Review 2026
A developer-to-developer look at KashRock, an esports-focused data analytics API that delivers player props, game logs, and outcome verification across six titles. Narrow scope, clean data, free sandbox.
KashRock at a Glance
Green = available · amber = unverified or varies by plan · crossed out = not available. Pricing: 💲 ≈ $20/mo up to 💲💲💲💲💲 = $1,000+/mo. From our directory research.
What KashRock Is
KashRock is an esports data analytics API. It does not aggregate odds across hundreds of sportsbooks or cover traditional sports. Instead, it delivers normalized player props, game logs, box scores, and outcome verification for six competitive titles: CS2, League of Legends, Dota 2, Valorant, Call of Duty, and Rainbow Six.
That focus matters because esports data is messy. Player names change, teams shuffle rosters mid-season, and prop markets differ between books. KashRock normalizes all of it into canonical IDs and a consistent JSON schema, so you write one parser and it works across titles and data sources. If you build esports prop models or need verified results for grading, that normalization is the product.
Coverage and Data Depth
Six titles, each with its own stat surface:
- CS2: map-specific kill rates, first-blood percentages, round-by-round performance.
- League of Legends: player stats, game logs, team-level metrics.
- Dota 2: match data with hero-level breakdowns.
- Valorant, Call of Duty, Rainbow Six: similar stat depth, though coverage breadth may vary by title.
Endpoints follow a clean pattern: /v6/esports/{discipline}/{endpoint}. The main ones are fixtures (live, upcoming, and completed matches), props (normalized market lines from sources like PrizePicks), players (profiles, team affiliation, social links), rankings (lifetime and last-3-month tiers), and game logs (historical per-player performance).
Outcome verification is the standout feature. KashRock checks every statistical prop against actual results and flags each as verified, unmatched, or push. If you run a prop grading pipeline, that saves you from building the verification layer yourself.
What is missing: traditional sports entirely, futures markets, closing odds archives, and deeplinks. This is an esports odds API with a stats layer, not a general-purpose odds aggregator.
KashRock Pricing and the Free Tier
Four published plans, all with instant key generation:
- Sandbox (free): 2 requests per minute. CS2 player props only, no match data, no card required. Good for validating the schema, not for production.
- Hobby ($29/mo): 50 requests per minute. Multi-sport player props, player images, and team logos.
- Builder ($99/mo): 100 requests per minute. Live and historical matches, game logs, box scores, and outcome verification.
- Pro ($249/mo): 250 requests per minute. All features, highest throughput, early access to new titles.
Authentication is a Bearer token passed in the Authorization header. The rate limits are per-minute with no daily caps mentioned in the docs. Sub-5-second refresh cycles on live match data, with 99.9% uptime claimed and automatic failover across data sources.
Who KashRock Is For
The product maps onto a few specific workflows:
- Esports prop modelers who need normalized player stats and market lines in one feed rather than scraping multiple sources.
- Prop grading tools that need automated verification of outcomes against actual match results.
- DFS and daily fantasy builders pulling player projections and historical game logs for lineup optimization.
- Esports analytics dashboards displaying live scores, box scores, and round-level performance.
Skip it if you need traditional sports (NFL, NBA, soccer). Skip it if you need multi-book odds comparison or arbitrage scanning. KashRock covers zero sportsbook odds in the traditional sense. It is a stats-and-props platform for competitive gaming, period.
How It Compares to Broader APIs
Most entries in the sports odds API directory cover esports as a line item: a few leagues listed alongside fifty traditional sports. KashRock goes the other direction. Six titles, deep stat coverage, and a verification layer that broader feeds do not offer.
The tradeoff is obvious. A general-purpose odds API gives you NFL, NBA, soccer, and a thin esports section. KashRock gives you thick esports data and nothing else. If your product is esports-only, the depth matters more than breadth. If you need both, you will pair this with a traditional odds feed.
At $29/mo for the Hobby tier, the entry cost is low. But the Sandbox free plan is limited to CS2 props at 2 requests per minute, which is tight for anything beyond a quick schema check.
Verdict
KashRock fills a specific gap: normalized esports data with automated prop verification. The six-title scope, canonical IDs, and clean endpoint structure make it a solid fit for developers who build exclusively in the esports prop space. The free Sandbox lets you validate the schema before you spend anything.
The limitations are the scope itself. No traditional sports, no multi-book odds aggregation, no historical odds archive, no WebSocket push (live data refreshes on sub-5-second cycles via REST polling). If those gaps matter to your use case, look at the broader directory. If they do not, KashRock does one thing and does it with more depth than the generalists.
Frequently Asked Questions
KashRock Alternatives
Similar providers from the directory worth shortlisting alongside KashRock.
Want to test the esports feed?
Spin up the free Sandbox plan. No card required. Pull CS2 player props and see the data format before you commit to a paid tier.
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